Daily Creative Coding

元「30 min. Processing」。毎日、Creative Codingします。

【Three.js】立方体を立方体状に配置する

See the Pen [2017/03/20][Three.js]big cube by cubes by aadebdeb (@aadebdeb) on CodePen.

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="utf-8">
  <title>[2017/03/20] big cube by cubes</title>
  <style>
    body {
      margin: 0;
      overflow: hidden;
    }
  </style>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.3/dat.gui.min.js"></script>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
  <script>

    window.onload = function() {
      init();
      render();
    };
    window.onresize = onResize;

    var camera, scene, renderer;
    var stats;
    var controller;
    var axes, group, camera;

    function init() {

      time = 0;

      initGui();
      initStats();

      initScene();
      initCamera();
      initRenderer();

    }

    function initStats() {
      stats = new Stats();
      stats.setMode(0);
      stats.domElement.style.position = 'absolute';
      stats.domElement.style.left = '0px';
      stats.domElement.style.top = '0px';
      document.body.appendChild(stats.domElement);
    }

    function initGui() {
      controller = new function() {
        this.groupRotationX = 0.01;
        this.groupRotationY = 0.01;
        this.groupRotationZ = 0.01;
        this.cubeRotationX = 0.01;
        this.cubeRotationY = 0.01;
        this.cubeRotationZ = 0.01;
        this.isAxesVisible = true;
        this.isPerspectiveCamera = true;
      };

      gui = new dat.GUI();
      var groupFolder = gui.addFolder('group');
      groupFolder.add(controller, 'groupRotationX', 0, 0.05);
      groupFolder.add(controller, 'groupRotationY', 0, 0.05);
      groupFolder.add(controller, 'groupRotationZ', 0, 0.05);
      groupFolder.open();
      var cubeFolder = gui.addFolder('cube');
      cubeFolder.add(controller, 'cubeRotationX', 0, 0.05);
      cubeFolder.add(controller, 'cubeRotationY', 0, 0.05);
      cubeFolder.add(controller, 'cubeRotationZ', 0, 0.05);
      cubeFolder.open();
      gui.add(controller, 'isAxesVisible').onChange(function(e) {
        axes.visible = e;
      });
      gui.add(controller, 'isPerspectiveCamera').onChange(function(e) {
        setUpCamera(e);
      });
    }

    function initRenderer() {
      renderer = new THREE.WebGLRenderer();
      renderer.setClearColor(new THREE.Color(0xeeeeee));
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.shadowMap.enabled = true;
      document.body.appendChild(renderer.domElement);
    }


    function initCamera() {
      setUpCamera(controller.isPerspectiveCamera);
    }

    function setUpCamera(isPerspective) {
      if (isPerspective) {
        camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.set(0, 0, 500);
        camera.lookAt(scene.position);
      } else {
        camera = new THREE.OrthographicCamera(
          window.innerWidth / -6, window.innerWidth / 6,
          window.innerHeight / 6, window.innerHeight / -6,
          -200, 1000
        );
        camera.position.set(0, 0, 500);
        camera.lookAt(scene.position);
      }
    }

    function initScene() {
      scene = new THREE.Scene();

      axes = new THREE.AxisHelper(300);
      axes.visible = controller.isAxesVisible;
      scene.add(axes);

      group = new THREE.Group();
      var step = 30;
      var num = 10;
      for (var x = 1; x <= num; x++) {
        for (var y = 1; y <= num; y++) {
          for (var z = 1; z <= num; z ++) {
            var cube = new THREE.Mesh(
              new THREE.BoxGeometry(10, 10, 10),
              new THREE.MeshLambertMaterial(0xffffff)
            );
            cube.position.set(
              (x - num / 2) * step,
              (y - num / 2) * step,
              (z - num / 2) * step
            );
            group.add(cube);
          }
        }
      }
      scene.add(group);

      var pointLight = new THREE.PointLight(0xffffff);
      pointLight.position.set(200, 200, 200);
      scene.add(pointLight);
    }

    function getRandom(min, max) {
      return Math.random() * (max - min) + min;
    }

    function render() {
      group.rotation.x += controller.groupRotationX;
      group.rotation.y += controller.groupRotationY;
      group.rotation.z += controller.groupRotationZ;
      group.traverse(function(obj) {
        if (obj != group) {
        obj.rotation.x += controller.cubeRotationX;
        obj.rotation.y += controller.cubeRotationY;
        obj.rotation.z += controller.cubeRotationZ;
      }
      });
      stats.update();
      renderer.render(scene, camera);
      requestAnimationFrame(render);
    }

    function onResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }

  </script>
</head>
<body>
</body>
</html>
f:id:aa_debdeb:20170319174559p:plain