float RADIOUS = 200;
float RADIOSU_VARIANT = 20;
float CENTER_X;
float CENTER_Y;
float time = 0.0;
float TIME_STEP = PI / 32.0;
void setup(){
size(500, 500);
smooth();
noStroke();
frameRate(30);
CENTER_X = width / 2.0;
CENTER_Y = height / 2.0;
}
void draw(){
background(255);
fill(220, 20, 60);
beginShape();
for(float degree=0; degree < 360.0; degree += 1.0){
float rad = radians(degree);
float radious = (RADIOUS + sin(rad * 50) * sin(time) * RADIOSU_VARIANT);
float x = CENTER_X + radious * cos(rad);
float y = CENTER_Y + radious * sin(rad);
vertex(x, y);
}
endShape(CLOSE);
time += TIME_STEP;
}