サイン波
import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
Minim minim;
AudioOutput out;
SineWave wave;
void setup(){
size(500, 300);
minim = new Minim(this);
out = minim.getLineOut(Minim.MONO);
wave = new SineWave(440, 1.0, out.sampleRate());
wave.portamento(200);
out.addSignal(wave);
}
void draw(){
background(255);
stroke(0);
strokeWeight(1);
beginShape();
for(int i = 0; i < out.bufferSize() - 1; i++){
vertex(i, height/2 + out.right.get(i) * 100);
}
endShape();
}
void mouseMoved(){
float freq = map(mouseX, 0, width, 0, 15000);
wave.setFreq(freq);
}
void stop(){
out.close();
minim.stop();
super.stop();
}
import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
Minim minim;
AudioOutput out;
SquareWave wave;
void setup(){
size(500, 300);
minim = new Minim(this);
out = minim.getLineOut(Minim.MONO);
wave = new SquareWave(440, 1.0, out.sampleRate());
wave.portamento(200);
out.addSignal(wave);
}
void draw(){
background(255);
stroke(0);
strokeWeight(1);
beginShape();
for(int i = 0; i < out.bufferSize() - 1; i++){
vertex(i, height/2 + out.right.get(i) * 100);
}
endShape();
}
void mouseMoved(){
float freq = map(mouseX, 0, width, 0, 15000);
wave.setFreq(freq);
}
void stop(){
out.close();
minim.stop();
super.stop();
}
import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
Minim minim;
AudioOutput out;
TriangleWave wave;
void setup(){
size(500, 300);
minim = new Minim(this);
out = minim.getLineOut(Minim.MONO);
wave = new TriangleWave(440, 1.0, out.sampleRate());
wave.portamento(200);
out.addSignal(wave);
}
void draw(){
background(255);
stroke(0);
strokeWeight(1);
beginShape();
for(int i = 0; i < out.bufferSize() - 1; i++){
vertex(i, height/2 + out.right.get(i) * 100);
}
endShape();
if(frameCount == 10){
saveFrame("images/image.jpg");
}
}
void mouseMoved(){
float freq = map(mouseX, 0, width, 0, 15000);
wave.setFreq(freq);
}
void stop(){
out.close();
minim.stop();
super.stop();
}
のこぎり波
import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
Minim minim;
AudioOutput out;
SawWave wave;
void setup(){
size(500, 300);
minim = new Minim(this);
out = minim.getLineOut(Minim.MONO);
wave = new SawWave(440, 1.0, out.sampleRate());
wave.portamento(200);
out.addSignal(wave);
}
void draw(){
background(255);
stroke(0);
strokeWeight(1);
beginShape();
for(int i = 0; i < out.bufferSize() - 1; i++){
vertex(i, height/2 + out.right.get(i) * 100);
}
endShape();
}
void mouseMoved(){
float freq = map(mouseX, 0, width, 0, 15000);
wave.setFreq(freq);
}
void stop(){
out.close();
minim.stop();
super.stop();
}
パルス波
import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
Minim minim;
AudioOutput out;
PulseWave wave;
void setup(){
size(500, 300);
minim = new Minim(this);
out = minim.getLineOut(Minim.MONO);
wave = new PulseWave(440, 1.0, out.sampleRate());
wave.portamento(200);
out.addSignal(wave);
}
void draw(){
background(255);
stroke(0);
strokeWeight(1);
beginShape();
for(int i = 0; i < out.bufferSize() - 1; i++){
vertex(i, height/2 + out.right.get(i) * 100);
}
endShape();
}
void mouseMoved(){
float freq = map(mouseX, 0, width, 0, 15000);
wave.setFreq(freq);
}
void stop(){
out.close();
minim.stop();
super.stop();
}