import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.effects.*;
import ddf.minim.signals.*;
import ddf.minim.spi.*;
import ddf.minim.ugens.*;
Minim minim;
AudioOutput out;
Oscil wave;
Delay delay;
void setup(){
size(512, 200);
minim = new Minim(this);
out = minim.getLineOut();
wave = new Oscil(440, 0.3, Waves.SQUARE);
delay = new Delay(0.5, 0.5, true, true);
wave.patch(delay).patch(out);
}
void draw(){
background(0);
stroke(255);
strokeWeight(1);
for(int i = 0; i < out.bufferSize() - 1; i++){
line(i, 50 + out.left.get(i) * 50, i + 1, 50 + out.left.get(i + 1) * 50);
line(i, 150 + out.right.get(i) * 50, i + 1, 150 + out.right.get(i + 1) * 50);
}
fill(255, 0, 0);
textSize(12);
text("maxDelayTime: " + delay.delTime.getLastValue(), 10, 15);
text("amplitudeFactor: " + delay.delAmp.getLastValue(), 10, 30);
}
void mouseMoved(){
float delayTime = map(mouseX, 0, width, 0, 1.0);
delay.setDelTime(delayTime);
float delayAmplitude = map(mouseY, 0, height, 0, 1.0);
delay.setDelAmp(delayAmplitude);
}