PVector V1_CENTER, V2_CENTER, V3_CENTER;
void setup(){
size(500, 500);
smooth();
frameRate(30);
background(128);
}
void draw(){
fill(128, 30);
noStroke();
rect(0, 0, width, height);
fill(128, 0, 128);
noStroke();
PVector v1 = new PVector(250 + 125 * cos(frameCount * 0.15), 125 + 125 * sin(frameCount * 0.15));
PVector v2 = new PVector(125 + 125 * cos(frameCount * -0.1), 375 + 125 * sin(frameCount * -0.1));
PVector v3 = new PVector(375 + 125 * cos(frameCount * 0.25), 375 + 125 * sin(frameCount * 0.25));
triangle(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y);
}