Daily Creative Coding

元「30 min. Processing」。毎日、Creative Codingします。

格子迷路

/**
* maze tiles
*
* @author aa_debdeb
* @date 2016/03/19
*/

int CELL_NUM = 50;
int CELL_SIZE = 10;

void setup(){
  size(500, 500);  
  mousePressed();
}

void draw(){

}

void mousePressed(){
  background(random(255), random(255), random(255));
  stroke(random(255), random(255), random(255));
  strokeWeight(3);
  
  Cell[][] cellMap = new Cell[CELL_NUM][CELL_NUM];
  ArrayList<Cell> cells = new ArrayList<Cell>();
  for(int i = 0; i < CELL_NUM; i++){
    for(int j = 0; j < CELL_NUM; j++){
      Cell cell = new Cell(i, j);
      cellMap[i][j] = cell;
      cells.add(cell);
    }
  }
  
  while(!cells.isEmpty()){
    Cell cell = cells.remove(int(random(cells.size())));
    int up = cell.col != 0 ? cell.col - 1: CELL_NUM - 1;
    int right = cell.row != CELL_NUM - 1 ? cell.row + 1: 0;
    int down = cell.col != CELL_NUM - 1 ? cell.col + 1: 0;
    int left = cell.row != 0 ? cell.row - 1: CELL_NUM - 1;
    if(cellMap[up][cell.row].isDecided){
      cell.states[0] = cellMap[up][cell.row].states[2];
    } else {
      cell.states[0] = random(1) < 0.5 ? true: false;
    }
    if(cellMap[cell.col][right].isDecided){
      cell.states[1] = cellMap[cell.col][right].states[3];
    } else {
      cell.states[1] = random(1) < 0.5 ? true: false;
    }
    if(cellMap[down][cell.row].isDecided){
      cell.states[2] = cellMap[down][cell.row].states[0];
    } else {
      cell.states[2] = random(1) < 0.5 ? true: false;
    }
    if(cellMap[cell.col][left].isDecided){
      cell.states[3] = cellMap[cell.col][left].states[1];
    } else {
      cell.states[3] = random(1) < 0.5 ? true: false;
    }
    cell.isDecided = true;
  }
  
  for(int i = 0; i < CELL_NUM; i++){
    for(int j = 0; j < CELL_NUM; j++){
      cellMap[i][j].display();
    }
  }
}

class Cell {

  int row, col;
  boolean isDecided;
  boolean[] states; // up, right, down, left
  
  Cell(int col, int row){
    this.row = row;
    this.col = col;
    isDecided = false;
    states = new boolean[4];
    for(int i = 0; i < 4; i++){
      states[i] = false;
    }
  }
  
  void display(){
    pushMatrix();
    float cellHalf = CELL_SIZE / 2.0;
    translate(row * CELL_SIZE + cellHalf, col * CELL_SIZE + cellHalf);  
    if(states[0]){line(0, 0, 0, -cellHalf);}
    if(states[1]){line(0, 0, cellHalf, 0);}
    if(states[2]){line(0, 0, 0, cellHalf);}
    if(states[3]){line(0, 0, -cellHalf, 0);}
    popMatrix();  
  }
  
}