float stepSize = 10;
float maxDepth = 200;
void setup(){
size(640, 640, P3D);
noFill();
stroke(0, 0, 255);
strokeWeight(2);
}
void draw(){
background(32);
for(float w = 0; w <= width; w += stepSize){
beginShape();
for(float h = -stepSize; h <= height + stepSize; h += stepSize){
float d = maxDepth * map(noise(w * 0.01, h * 0.01, frameCount * 0.05), 0, 1, -1, 1);
curveVertex(w, h, d + h * 2.0 - 300);
}
endShape();
}
for(float h = 0; h <= height; h += stepSize){
beginShape();
for(float w = -stepSize; w <= width + stepSize; w += stepSize){
float d = maxDepth * map(noise(w * 0.01, h * 0.01, frameCount * 0.05), 0, 1, -1, 1);
curveVertex(w, h, d + h * 2.0 - 300);
}
endShape();
}
}