Daily Creative Coding

元「30 min. Processing」。毎日、Creative Codingします。

パーリンノイズで震える格子

/**
* perlin net
*
* @author aa_debdeb
* @date 2016/06/17
*/

float stepNum = 25;
float stepSize = 20;
float noiseScale = 0.005;
float timeScale = 0.01;

void setup(){
  size(500, 500);
}

void draw(){
  noStroke();
  fill(30, 144, 255, 30);
  rect(0, 0, width, height);
  noFill();
  stroke(255, 255, 31);
  strokeWeight(1);
  for(int x = 1; x < stepNum; x++){
    float w = x * stepSize;
    beginShape();
    curveVertex(w, 0);
    curveVertex(w, 0);
    for(int y = 1; y < stepNum; y++){
      float h = y * stepSize;
      float nw = map(noise(w * noiseScale, h * noiseScale, frameCount * timeScale), 0, 1, -stepSize, stepSize);
      float nh = map(noise(w * noiseScale, h * noiseScale, frameCount * timeScale), 0, 1, -stepSize, stepSize);
      curveVertex(w + nw, h + nh);
    }
    curveVertex(w, stepNum * stepSize);
    curveVertex(w, stepNum * stepSize);
    endShape();
  }
  
  for(int y = 1; y < stepNum; y++){
    float h = y * stepSize;
    beginShape();
    curveVertex(0, h);
    curveVertex(0, h);
    for(int x = 1; x < stepNum; x++){
      float w = x * stepSize;
      float nw = map(noise(w * noiseScale, h * noiseScale, frameCount * timeScale), 0, 1, -stepSize, stepSize);
      float nh = map(noise(w * noiseScale, h * noiseScale, frameCount * timeScale), 0, 1, -stepSize, stepSize);
      curveVertex(w + nw, h + nh);
    }
    curveVertex(stepNum * stepSize, h);
    curveVertex(stepNum * stepSize, h);
    endShape();
  }
}