double helix
@author
void setup(){
size(480, 640, P3D);
}
void draw(){
background(255);
translate(width / 2, 0, 0);
rotateY(frameCount * 0.05);
fill(152, 251, 152);
stroke(152, 251, 152);
float h = -100;
float angle = 0;
while(h < height + 100){
beginShape();
vertex(50 * cos(angle), h, 50 * sin(angle));
vertex(100 * cos(angle), h, 100 * sin(angle));
h += 2;
angle += PI / 64;
vertex(100 * cos(angle), h, 100 * sin(angle));
vertex(50 * cos(angle), h, 50 * sin(angle));
endShape(CLOSE);
}
fill(152, 250, 250);
stroke(152, 250, 250);
h = -100;
angle = PI;
while(h < height + 100){
beginShape();
vertex(50 * cos(angle), h, 50 * sin(angle));
vertex(100 * cos(angle), h, 100 * sin(angle));
h += 2;
angle += PI / 64;
vertex(100 * cos(angle), h, 100 * sin(angle));
vertex(50 * cos(angle), h, 50 * sin(angle));
endShape(CLOSE);
}
}