Daily Creative Coding

元「30 min. Processing」。毎日、Creative Codingします。

爆発の流れ

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/**
* bursting flow
*
* @author aa_debdeb
* @date 2016/12/06
*/
  
ArrayList<Particle> particles;
float gravity = 0.01;

void setup(){
  size(640, 640, P3D);
  colorMode(HSB, 360, 100, 100);
  particles = new ArrayList<Particle>();
  for(int i = 0; i < 300; i++){
    particles.add(new Particle());
  }
}

void draw(){
  background(0, 0, 0);
  noFill();
  translate(width / 2, height / 6);
  rotateY(map(mouseX, 0, width, -HALF_PI, HALF_PI));
  rotateX(map(mouseY, 0, height, -HALF_PI, HALF_PI));
  for(Particle p: particles){
    p.display();
    p.update();
  }
}

class Particle {
  
  ArrayList<PVector> trajectory;
  PVector loc, vel;
  float hue;
  
  Particle(){
    trajectory = new ArrayList<PVector>();
    vel = new PVector(random(-1, 1), random(-1, 1), random(-1, 1));
    vel.normalize();
    vel.mult(1.0);
    loc = new PVector(0, 0, 0);
    hue = random(300, 380);
    hue = hue < 360 ? hue: hue - 360;
  }
  
  void display(){
    strokeWeight(1);
    stroke(hue, 100, 100);
    beginShape();
    for(PVector t: trajectory){
      vertex(t.x, t.y, t.z);
    }
    endShape();
  }
  
  void update(){
    vel.x += random(-gravity * 3, gravity * 3);
    vel.y += gravity;
    vel.z += random(-gravity * 3, gravity * 3);
    vel.limit(3);
    loc.add(vel);
    trajectory.add(new PVector(loc.x, loc.y, loc.z));
  }
}
f:id:aa_debdeb:20161130214047j:plain