var X_SPACE = 200;
var Y_SPACE = 250;
var X_NUM = 4;
var Y_NUM = 2;
function setup() {
createCanvas(800, 600, WEBGL);
}
function draw() {
background(255);
push();
translateTo(0, 0);
plane(100, 100);
pop();
push();
translateTo(1, 0);
box(100);
pop();
push();
translateTo(2, 0);
sphere(50);
pop();
push();
translateTo(3, 0);
cylinder(50, 100);
pop();
push();
translateTo(0, 1);
cone(50, 100);
pop();
push();
translateTo(1, 1);
ellipsoid(50, 70, 100);
pop();
push();
translateTo(2, 1);
torus(50, 20);
pop();
}
function translateTo(x, y) {
translate((x - (X_NUM - 1) / 2) * X_SPACE, (y - (Y_NUM - 1) / 2) * Y_SPACE);
rotateX(frameCount * 0.01);
rotateY(frameCount * 0.01);
rotateZ(frameCount * 0.01);
}