var speed;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(15);
rectMode(CENTER);
speed = 0;
}
function draw() {
var pspeed = speed;
speed = mouseX - pmouseX;
var acc = speed - pspeed;
background(255);
translate(width, height);
rotate(PI);
var maxAcc = 100;
shearX(map(constrain(acc, -maxAcc, maxAcc), -maxAcc, maxAcc, -PI / 5, PI / 5));
var rectW = 50;
var rectH = 70;
var x = 0;
for (var w = -width / 2; w <= width + width / 2; w += rectW) {
var y = 0;
for (var h = 0; h <= height + rectH / 2; h += rectH) {
stroke(127, 165, 155);
strokeWeight(1);
(x + y) % 2 == 0 ? fill(62, 52, 48): fill(245, 251, 254);
rect(w, h, rectW, rectH);
y++;
}
x++;
}
}