【GLSL】セルパーティクル
See the Pen cell particles by aadebdeb (@aadebdeb) on CodePen.
precision mediump float; uniform float u_time; uniform vec2 u_mouse; uniform vec2 u_resolution; float random(float v) { return fract(sin(v) * 1000000.0); } void main(void) { float v = length(u_resolution); for (int i = 0; i < 20; i++) { vec2 offset = vec2(random(float(i * 10)), random(float(i * 100))) * u_resolution; vec2 speed = vec2(random(float(i * 1001)), random(float(i * 10000))) * vec2(3.0, 3.0); vec2 pos = mod((speed * u_time * 0.01 + offset), u_resolution); float d = distance(gl_FragCoord.xy, pos); v = min(v, d); } gl_FragColor = vec4(vec3(10. / v), 1.0); }