Black Hall
/** * Black Hall * * @author aa_debdeb * @ 2015/08/30 */ void setup(){ size(500, 500); noStroke(); smooth(); background(255); float hallSize = 250; float gradiationWidth = 200; for(int i = 0; i <= 255; i++){ fill(255 - i); float arcWidth = hallSize + gradiationWidth * ((255.0 - i) / 255.0); arc(width / 2, height / 2, arcWidth, arcWidth, 0, 2*PI); } }