import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
Minim minim;
AudioInput in;
void setup(){
size(500, 500);
minim = new Minim(this);
in = minim.getLineIn(Minim.STEREO, 512);
background(0);
}
void draw(){
colorMode(RGB, 255);
fill(0, 150);
rect(-1, -1, width, height);
colorMode(HSB, 360, 100, 100);
float brightness = 50 + map(in.mix.level(), 0, 0.5, 0, 50);
fill(0, 100, brightness);
float radious = 8 + map(in.mix.level(), 0, 0.5, 0, 8);
for(int x = 0; x < 10; x++){
for(int y = 0; y < 10; y++){
ellipse(70 + x * 40, 70 + y * 40, radious *2, radious * 2);
}
}
}
void stop(){
in.close();
minim.stop();
super.stop();
}