ArrayList<Particle> particles;
float radianNoiseX, radianNoiseY;
float rNoiseX, rNoiseY;
float gNoiseX, gNoiseY;
float bNoiseX, bNoiseY;
void setup(){
size(640, 640);
particles = new ArrayList<Particle>();
for(int i = 0; i < 1000; i++){
particles.add(new Particle());
}
radianNoiseX = random(5000);
radianNoiseY = random(5000);
rNoiseX = random(5000);
rNoiseY = random(5000);
gNoiseX = random(5000);
gNoiseY = random(5000);
bNoiseX = random(5000);
bNoiseY = random(5000);
background(0);
strokeWeight(1);
}
void draw(){
for(Particle particle: particles){
float radian = map(noise(radianNoiseX + mouseX + particle.pos.x * 0.02, radianNoiseY + mouseY + particle.pos.y * 0.02), 0.4, 0.6, 0, TWO_PI * 5) + random(PI);
float r = map(noise(rNoiseX + mouseX + particle.pos.x * 0.005, rNoiseY + mouseY + particle.pos.y * 0.005), 0.4, 0.6, 0, 255);
float g = map(noise(gNoiseX + mouseX + particle.pos.x * 0.005, gNoiseY + mouseY + particle.pos.y * 0.005), 0.4, 0.6, 0, 255);
float b = map(noise(bNoiseX + mouseX + particle.pos.x * 0.005, bNoiseY + mouseY + particle.pos.y * 0.005), 0.4, 0.6, 0, 255);
color c = color(r, g, b, 20);
stroke(c);
particle.update(radian);
particle.display();
}
}
void keyPressed(){
background(0);
}
class Particle{
PVector pos, pPos;
float step;
Particle(){
pos = new PVector(random(width), random(height));
step = map(random(1), 0, 1, 1, 1.5);
}
void update(float radian){
pPos = pos;
pos = PVector.add(pos, new PVector(step * cos(radian), step * sin(radian)));
if(pos.x < 0 || pos.x >= width || pos.y < 0 || pos.y >= height){
pos = new PVector(random(width), random(height));
pPos = new PVector(pos.x, pos.y);
}
}
void display(){
line(pPos.x, pPos.y, pos.x, pos.y);
}
}