ArrayList<PVector> speeds;
void setup(){
size(500, 500, P3D);
noStroke();
speeds = new ArrayList<PVector>();
for(int i = 0; i < 10; i++){
PVector speed = new PVector(random(-1, 1), random(-1, 1), random(-1, 1));
speed.normalize();
speed.mult(0.04);
speeds.add(speed);
}
}
void draw(){
background(64);
lights();
pushMatrix();
translate(width / 2, height / 2);
for(PVector speed: speeds){
pushMatrix();
rotateX(speed.x * frameCount);
rotateY(speed.y * frameCount);
rotateZ(speed.z * frameCount);
box(200, 200, 200);
popMatrix();
}
popMatrix();
}