two-color metaballs
@author
int num = 20;
ArrayList<Particle> particles;
int cellNum = 200;
float cellSize = 2;
float[][] cells;
color c1 = color(255, 140, 0);
color c2 = color(0, 242, 255);
void setup(){
size(400, 400);
cells = new float[cellNum + 1][cellNum + 1];
particles = new ArrayList<Particle>();
for(int i = 0; i < num; i++){
particles.add(new Particle());
}
}
void draw(){
for(int y = 0; y < cellNum + 1; y++){
for(int x = 0; x < cellNum + 1; x++){
PVector c = new PVector(x * cellSize + cellSize / 2, y * cellSize + cellSize / 2);
cells[x][y] = 0.0;
for(Particle p: particles){
if(p.positive){
cells[x][y] += p.radious / PVector.sub(c, p.loc).mag();
} else {
cells[x][y] -= p.radious / PVector.sub(c, p.loc).mag();
}
}
}
}
noStroke();
for(int y = 0; y < cellNum; y++){
for(int x = 0; x < cellNum; x++){
float r = map(cells[x][y], -2, 2, red(c1), red(c2));
float g = map(cells[x][y], -2, 2, green(c1), green(c2));
float b = map(cells[x][y], -2, 2, blue(c1), blue(c2));
fill(r, g, b);
rect(x * cellSize, y * cellSize, cellSize, cellSize);
}
}
for(Particle p: particles){
p.update();
}
}
class Particle{
float radious;
PVector loc, vel;
boolean positive;
Particle(){
radious = random(50, 100);
loc = new PVector(random(radious, width - radious), random(radious, height - radious));
float velSize = random(1, 3);
float velAng = random(TWO_PI);
vel = new PVector(velSize * cos(velAng), velSize * sin(velAng));
positive = random(1) < 0.5 ? true: false;
}
void update(){
loc.add(vel);
if(loc.x < radious){
vel.x *= -1;
loc.x += vel.x;
}
if(loc.x >= width - radious){
vel.x *= -1;
loc.x += vel.x;
}
if(loc.y < radious){
vel.y *= -1;
loc.y += vel.y;
}
if(loc.y >= height - radious){
vel.y *= -1;
loc.y += vel.y;
}
}
}