old computer display
@author
float time = 0;
void setup(){
size(640, 480);
frameRate(60);
}
void draw(){
background(0);
if(frameCount % 4 != 0){
stroke(0, 150, 0);
for(int h = 0; h < height; h += 4){
line(0, h, width, h);
}
if(random(1) > 0.1){
translate(width / 2, height / 2);
rotate(time);
noStroke();
fill(0);
beginShape();
for(float angle = 0; angle <= 280; angle += 1){
vertex(200 * cos(radians(angle)), 200 * sin(radians(angle)));
}
for(float angle = 280; angle >= 0; angle -= 1){
vertex(100 * cos(radians(angle)), 100 * sin(radians(angle)));
}
endShape(CLOSE);
time += random(0.0, 0.1);
}
}
}