【GLSL】1次元のホワイトノイズ
See the Pen 1D white noise by aadebdeb (@aadebdeb) on CodePen.
precision mediump float; uniform float u_time; uniform vec2 u_mouse; uniform vec2 u_resolution; float random(float v) { return fract(sin(v) * 43758.5453123); } void main(void) { float v = random(floor(gl_FragCoord.x / 5.) + u_mouse.x + u_mouse.y); gl_FragColor = vec4(vec3(v), 1.); }
