【GLSL】スケールするチェッカーパターン
See the Pen scaled checker pattern by aadebdeb (@aadebdeb) on CodePen.
#define PI 3.14159265359 precision mediump float; uniform float u_time; uniform vec2 u_mouse; uniform vec2 u_resolution; void main(void) { vec2 pos = gl_FragCoord.xy - u_resolution / 2.0; float size = 30.0; vec2 st = pos / (size * 2.0); mat2 scale = mat2(u_mouse.x / u_resolution.x * 5.0, 0.0, 0.0, u_mouse.y / u_resolution.y * 5.0); st = scale * st; float c = abs(step(0.5, fract(st.x)) - step(0.5, fract(st.y))); gl_FragColor = vec4(vec3(c), 1.0); }