【GLSL】円形のチェッカーパターン
See the Pen circular checker pattern by aadebdeb (@aadebdeb) on CodePen.
#define PI 3.14159265359 precision mediump float; uniform float u_time; uniform vec2 u_mouse; uniform vec2 u_resolution; vec2 transform(vec2 st) { float size = length(st); float theta = atan(st.y, st.x); float xScale = u_mouse.x / u_resolution.x * 3000.0; float yBase = u_mouse.y / u_resolution.y * 1000000.0; return vec2(theta * xScale, yBase / size); } void main(void) { vec2 st = gl_FragCoord.xy - u_resolution / 2.0; float size = 20.0; st = transform(st); float c = abs(floor(mod(st.x / size, 2.0)) - floor(mod(st.y / size, 2.0))); gl_FragColor = vec4(vec3(c), 1.0); }