float radious1 = 200;
float radious2 = 80;
void setup(){
size(640, 640, P3D);
noStroke();
fill(255);
}
void draw(){
background(32);
lights();
translate(width / 2, height / 2);
for(float angle1 = 0; angle1 < 360; angle1 += 20){
float radian1 = radians(angle1);
pushMatrix();
translate(radious1 * cos(radian1), radious1 * sin(radian1));
rotateZ(radian1);
for(float angle2 = 0; angle2 < 360; angle2 += 40){
float radian2 = radians(angle2) + frameCount * 0.03;
pushMatrix();
translate(radious2 * cos(radian2), 0, radious2 * sin(radian2));
sphere(20);
popMatrix();
}
popMatrix();
}
}