三次元の表面を波立たせる
/** * Waving Surface * * @author aa_debdeb * @date 2015/11/25 */ void setup(){ size(500, 500, P3D); smooth(); sphereDetail(5); } void draw(){ background(0); noStroke(); lights(); fill(0, 128, 128); for(int x = 0; x <= width; x += 20){ for(int y = 0; y <= height; y += 20){ pushMatrix(); float xAmp = 20 * sin(frameCount * 0.04 + x * 0.03); float yAmp = 20 * sin(frameCount * 0.02 + y * 0.03); translate(x, y, 0 + xAmp + yAmp); sphere(5); popMatrix(); } } }