ArrayList<Particle> particles;
void setup(){
size(500, 500);
frameRate(30);
fill(255, 100);
noStroke();
particles = new ArrayList<Particle>();
for(int i = 0; i < 100; i++){
particles.add(new Particle());
}
}
void draw(){
background(0);
for(Particle p: particles){
p.update();
}
for(int i = 0; i < particles.size() - 2; i++){
Particle p1 = particles.get(i);
for(int j = i + 1; j < particles.size() - 1; j++){
Particle p2 = particles.get(j);
for(int k = j + 1; k < particles.size(); k++){
Particle p3 = particles.get(k);
if(PVector.dist(p1.pos, p2.pos) <= 60 && PVector.dist(p2.pos, p3.pos) <= 60 && PVector.dist(p3.pos, p1.pos) <= 60){
triangle(p1.pos.x, p1.pos.y, p2.pos.x, p2.pos.y, p3.pos.x, p3.pos.y);
}
}
}
}
}
class Particle {
PVector pos;
PVector vel;
Particle(){
pos = new PVector(random(width), random(height));
float velAng = random(TWO_PI);
vel = new PVector(3 * cos(velAng), 3 * sin(velAng));
}
void update(){
pos.add(vel);
if(pos.x < 0 || pos.x >= width){
vel.x *= -1;
}
if(pos.y < 0 || pos.y >= height){
vel.y *= -1;
}
}
}