int PARTICLE_NUM = 15;
float PARTICLE_RADIOUS = 1.5;
float PARTICLE_MAX_SPEED = 6.0;
float PARTICLE_MAX_ACCELERATION = 0.4;
float PARTICLE_IMPACT_SPEED = 300;
float PARTICLE_SPEED_VARIANT = 0.5;
Particle[] particles;
void setup(){
size(500, 500);
frameRate(30);
particles = new Particle[PARTICLE_NUM];
for(int i = 0; i < PARTICLE_NUM; i++){
particles[i] = new Particle();
}
}
void draw(){
background(255, 239, 213);
fill(144, 238, 144);
noStroke();
for(int i = 0; i < particles.length - 2; i++){
PVector p1 = particles[i].position;
for(int j = i + 1; j < particles.length - 1; j++){
PVector p2 =particles[j].position;
for(int k = j + 1; k < particles.length; k++){
PVector p3 = particles[k].position;
triangle(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
}
}
}
stroke(0, 139, 139);
strokeWeight(3);
noFill();
for(Particle particle: particles){
ellipse(particle.position.x, particle.position.y, 6, 6);
particle.update();
}
}
void mousePressed(){
for(Particle particle: particles){
particle.impact();
}
}
class Particle{
PVector position;
PVector velocity;
Particle(){
position = new PVector(random(width), random(height));
setRandomVelocity();
}
void setRandomVelocity(){
velocity = new PVector(random(2) - 1.0, random(2) - 1.0);
velocity.normalize();
velocity.mult(random(PARTICLE_MAX_SPEED * 2) - PARTICLE_MAX_SPEED);
}
void impact(){
velocity = PVector.random2D();
velocity.normalize();
velocity.mult(PARTICLE_IMPACT_SPEED);
}
void display(){
noStroke();
fill(160);
ellipse(position.x, position.y, PARTICLE_RADIOUS * 2, PARTICLE_RADIOUS * 2);
}
void update(){
PVector mouse = new PVector(mouseX, mouseY);
PVector direction = PVector.sub(mouse, position);
direction.normalize();
PVector acceleration = PVector.mult(direction, PARTICLE_MAX_ACCELERATION);
velocity.add(acceleration);
PVector velocityVariant = new PVector(random(2) - 1.0, random(2) - 1.0);
velocityVariant.normalize();
velocityVariant.mult(PARTICLE_SPEED_VARIANT);
velocity.add(velocityVariant);
velocity.limit(PARTICLE_MAX_SPEED);
position.add(velocity);
}
}