float noiseW, noiseH, noiseT;
void setup(){
size(500, 500);
stroke(255, 200);
strokeWeight(1);
noFill();
noiseW = random(100);
noiseH = random(100);
noiseT = random(100);
}
void draw(){
background(0);
float t = frameCount * 0.03;
for(float h = -100; h < height + 100; h += 3){
beginShape();
curveVertex(0, h + getNoise(0, h, t));
for(float w = 0; w <= width; w += 20){
curveVertex(w, h + getNoise(w, h, t));
}
curveVertex(width, h + getNoise(width, h, t));
endShape();
}
}
float getNoise(float w, float h, float t){
return map(noise(noiseW + w * 0.01, noiseH + h * 0.01, noiseT + t), 0, 1, -100, 100);
}