float bg, sat, bri;
void setup(){
size(500, 500, P3D);
rectMode(CENTER);
strokeWeight(30);
mousePressed();
}
void draw(){
background(bg, sat, bri);
translate(width / 2, height / 2);
rotateY(map(mouseX, 0, width, -PI / 3, HALF_PI / 3));
rotateX(map(mouseY, 0, height, PI / 3, -PI / 3));
rect(0, 0, 300, 300);
}
void mousePressed(){
colorMode(HSB, 360, 100, 100);
bg = random(360);
sat = random(30, 100);
bri = random(50, 100);
fill(bg + 60 < 360? bg + 60: bg + 60 - 360, sat, bri);
stroke(bg + 120 < 360? bg + 120: bg + 120 - 360, sat, bri);
}