truchet tiles
@author
void setup(){
size(500, 500);
mousePressed();
}
void mousePressed(){
int tileSize = 25;
float borderSize = random(0, tileSize / 2);
color bgColor = color(random(255), random(255), random(255));
color skColor = color(random(255), random(255), random(255));
PGraphics[] tiles;
tiles = new PGraphics[2];
tiles[0] = createGraphics(tileSize, tileSize);
tiles[0].beginDraw();
tiles[0].background(bgColor);
tiles[0].stroke(skColor);
tiles[0].strokeWeight(borderSize);
tiles[0].noFill();
tiles[0].arc(0, 0, tileSize, tileSize, 0, HALF_PI);
tiles[0].arc(tileSize, tileSize, tileSize, tileSize, HALF_PI * 2, HALF_PI * 3);
tiles[0].endDraw();
tiles[1] = createGraphics(tileSize, tileSize);
tiles[1].beginDraw();
tiles[1].background(bgColor);
tiles[1].stroke(skColor);
tiles[1].strokeWeight(borderSize);
tiles[1].noFill();
tiles[1].arc(tileSize, 0, tileSize, tileSize, HALF_PI, HALF_PI * 2);
tiles[1].arc(0, tileSize, tileSize, tileSize, HALF_PI * 3, HALF_PI * 4);
tiles[1].endDraw();
float prob = float(mouseX + mouseY) / (width + height);
for(int w = 0; w < width; w += tileSize){
for(int h = 0; h < height; h += tileSize){
if(random(1) < prob){
image(tiles[0], w, h);
} else {
image(tiles[1], w, h);
}
}
}
}
void draw(){
}