var isWire = false;
var nScale = 0.003;
var nOffset1;
var nOffset2;
function mousePressed() {
isWire = !isWire;
}
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(30);
nOffset1 = createVector(random(10000), random(10000));
nOffset2 = createVector(random(10000), random(10000));
}
function draw() {
if (isWire) {
background(0);
stroke(255);
noFill();
} else {
background(255);
stroke(0);
fill(0);
}
translate(width / 2, height / 2);
beginShape(QUAD_STRIP);
for(var angle = 0; angle <= 360; angle += 2) {
var radian = radians(angle);
var v1 = createVector(100 * sin(radian) * nScale, 100 * cos(radian) * nScale);
var v2 = createVector(300 * sin(radian) * nScale, 300 * cos(radian) * nScale);
var r1 = map(noise(v1.x + nOffset1.x, v1.y + nOffset1.y, frameCount * 0.01), 0, 1, 100, 250);
var r2 = map(noise(v2.x + nOffset2.x, v2.y + nOffset2.y, frameCount * 0.01), 0, 1, 100, 250);
vertex(r1 * sin(radian), r1 * cos(radian));
vertex(r2 * sin(radian), r2 * cos(radian));
}
endShape();
}