float[] startXs;
float[] startYs;
void setup(){
size(500, 500);
smooth();
frameRate(45);
startXs = new float[4];
startYs = new float[4];
for(int i = 0; i < 4; i++){
startXs[i] = random(100);
startYs[i] = random(100);
}
background(0);
}
void draw(){
noStroke();
fill(0, 5);
rect(-1, -1, width, height);
stroke(0, 255, 0, 100);
strokeWeight(1);
float noiseStep = frameCount * 0.01;
line(50, 50, 50 + map(noise(startXs[0] + noiseStep), 0, 1, 0, 400), 50 + map(noise(startYs[0] + noiseStep), 0, 1, 0, 400));
line(50, height - 50, 50 + map(noise(startXs[1] + noiseStep), 0, 1, 0, 400), 50 + map(noise(startYs[1] + noiseStep), 0, 1, 0, 400));
line(width - 50, 50, 50 + map(noise(startXs[2] + noiseStep), 0, 1, 0, 400), 50 + map(noise(startYs[2] + noiseStep), 0, 1, 0, 400));
line(width - 50, height - 50, 50 + map(noise(startXs[3] + noiseStep), 0, 1, 0, 400), 50 + map(noise(startYs[3] + noiseStep), 0, 1, 0, 400));
}